FDNY King of the Ice 2008 

"How would you like a job where, every time you make a mistake, a big red light goes on and 18,000 people boo?"
Jacques Plante.

 

                                    

KING 2008
 
                            

           ***All rosters are frozen March 19th!***  
        Teams must bring 2 sets of jerseys!  
             
           
GAME FORMAT:

PRE - GAME WARM UP: 1½ 
3- SEVEN MINUTE PERIODS – STOP TIME
NO BREAK IN BETWEEN PERIODS.
 REFEREES HAVE BEEN INSTRUCTED TO DROP THE PUCK IMMEDIATELY
.

 USA HOCKEY RULES APPLY

 PENALTIES:

MINOR INFRACTIONS - 1 MINUTE
 MAJORS - 5 MINUTES + DQ from game.
MISCONDUCTS - 10 MINUTES + SUSPENSION FROM NEXT GAME
(UPON DISCRETION OF THE TOURNAMENT DIRECTORS)
 FIGHTING: GAME & TOURNAMENT DISQUALIFICATION
Any player charged with the infraction of intent to injure will be dealt with severely


TOURNAMENT SPECIFIC RULES:
 NO TIME OUTS DURING ROUND ROBIN PLAY
 Ø NO CHECKING
 Ø 5minute Sudden Death OT
(except for Consolation Game, which will go directly to 3 man shootout.)
Ø NO SLAPSHOTS - STICKS BELOW KNEE AT ALL TIMES; OR FACEOFF “ALL THE WAY DOWN”
Ø BLUE LINE ICING
Ø THERE MUST BE 5 SKATERS & A GOALIE TO START GAME
 Ø NO TEAM PICTURES ON THE ICE (Sorry, it’s a tight schedule!)
***Change*** Ø NO A-TEAM PLAYERS; ALUMNI Who've played in the Coliseum Game in the last 5years can score only ONE GOAL PER GAME


BE EARLY, BE EARLY, BE EARLY

 ***JOB ID’s REQUIRED TO CHECK IN***
 
HOW TO AVOID A FORFEIT & LOSING YOUR MONEY:
SHOW UP ON TIME, IN FACT, BE EARLY- BE VERY EARLY.
IF YOU DO NOT HAVE 5 SKATERS AND A GOALIE ON THE ICE AT STARTING TIME, YOU FORFEIT.
 $200 OF YOUR FORFEIT FEE WILL GO TO THE TEAM YOU FORFEIT TO.
IF YOU MISS BOTH GAMES, $200 WILL GO TO EACH OF THE TEAMS YOU WERE TO PLAY.

 WE HAVE, IN THE PAST, STARTED GAMES A FEW MINUTES EARLY.
 IT HELPS US OUT AND TENDS TO KEEP US ON SCHEDULE.
HAVE YOUR TEAMS THERE EXTRA EARLY. 
IF YOU HAVE AN EARLY GAME DON’T WORK THE NIGHT BEFORE - GET A MX.
 SAME FOR A LATE DAY GAME - DON’T WORK THE DAY TOUR.
 TRAFFIC SUCKS EVERYWHERE AND YOU WON’T MAKE THE GAME.
 BE EARLY, TRAFFIC SUCKS!

Your first game will start as scheduled.  In the parking lot at scheduled starting time does not count. Do not enter the parking lot at start time. Our advice is to be in the rink 1 hour before scheduled start time. All players need to check-in, & show FDNY ID.

WHO IS ELIGIBLE? Call us with eligibility questions. Just because a guy drives 2 hours to get there, doesn’t mean he plays! He must be assigned to your house, or UFO. Even if players are late for the game they will not be allowed to check in unless they have their JOB ID. All rosters will be checked against official DISCO rosters and officer assignment sheets that we obtain. The number of players on each bench will be counted and noted during the game. If there is a discrepancy - it could mean forfeit and expulsion from the tournament, as well as suspension from next year’s tournament.
 
Notes:

1. Deputy Chiefs must play with the house where their quarters are located, unless that unit does not have a team. In that event, the DC must play with the unit quartered with the Battalion from which he was promoted. If that unit does not have a team, he must play with the unit where he was assigned as Captain. 
               
2. Battalion Chiefs must play with the house where their quarters are located, unless that unit does not have a team. In that event, the BC must play with the unit where he was assigned as Captain. 

3. Retired Officers must play with the house from which they retired. If that house does not have a team, he is allowed to play with the house of his next lesser rank, back to firefighter, following the above guidelines  

4. Officers that aren’t UFO must play with house they were promoted from.  

5. UFO officers and detailed firefighters must play in the house they are detailed to. (The exception is the battalion aide helping out the battalion if he’s from another house in that battalion).  

6. Since there is currently no rotation for firefighters, all first year/second year firefighters must play with their assigned house. 

7. Short term details must play where they are assigned permanently.

8. Firefighters that left the FDNY to join another agency(ie., sanitation, NYPD, SCPD, etc) are no longer eligible to play in this firehouse tournament. Sorry. 

9. Fire marshals must play with the house they were promoted from.

IF YOU HAVE QUESTIONS ABOUT ELIGIBILTY- CALL US BEFORE YOU MAKE THE POOR GUY DRIVE ALL THE WAY THERE – ONLY TO HAVE US KNOCK HIM.

It is the entire team’s responsibility to maintain the integrity for your firehouse. There is a list of teams that have been caught & suspended. Please keep it on the level and don’t make us get involved. It is your tournament, not ours.

The BOTTOM LINE: The tournament directors will resolve all rules and/ or conflicts and their decision is final.


WHO MAKES THE PLAYOFFS?

DAYS OF THE ROUND ROBIN PLAY ARE DIVIDED INTO BRACKETS OF 4 TEAMS.
WIN BOTH OF YOUR GAMES AND YOU’RE PLAYOFF BOUND.    24 TEAMS WILL ADVANCE.    PLAYOFF DATES AND START TIMES WILL BE POSTED AT THE RINK SO THAT ALL TEAMS WILL KNOW WHEN THEIR NEXT GAME IS SCHEDULED.   PLAYOFFS ARE SCHEDULED FOR:   April 1-3

PLAYOFFS:

THE PLAYOFF FORMAT WILL BE THE SAME WITH THE FOLLOWING EXCEPTIONS:
1. ONE TIME - OUT ALLOWED PER TEAM.
2. AT THE END OF REGULATION - ONE 5 MINUTE SUDDEN DEATH OVERTIME.
3. IN THE EVENT THERE STILL IS NO WINNER, THERE WILL BE A 3 MAN SHOOTOUT TO DETERMINE THE WINNER.
(A - TEAM ALUMNI CAN BE USED IN ALL SHOOTOUTS, EVEN IF THEY HAVE ALREADY SCORED IN THAT GAME).

SIX TEAMS WILL COMPETE ON Wednesday April 3rd TO SEE WHICH 2 TEAMS WILL PLAY IN THE FINAL GAME.
 These six teams will be seeded by the Tiebreakers traditionally used in this tournament, and they are listed below. THE TOP 2 SEEDS WILL RECEIVE A BYE.
 #3 SEED WILL PLAY #6 SEED, AND THE #4 WILL PLAY THE 5 SEED.
 THE 2 TOP SEEDS WILL PLAY THE WINNERS OF THESE GAMES.
 
THE KING OF THE ICE GAME:
(@ NASSAU COLISEUM 4/6 @10AM)
1. THERE WILL BE THREE 12 MINUTE STOP TIME PERIODS.
2. ONE TIME - OUT PER TEAM.
3. IF, AT THE END OF REGULATION, THE SCORE IS TIED, THERE WILL BE A TEN MINUTE   SUDDEN DEATH OVERTIME PERIOD. WE WILL PLAY THESE 10-MINUTE PERIODS FOR AS LONG AS TIME PERMITS.
AT THAT TIME, THE TOURNAMENT DIRECTORS WILL USE THE THREE-MAN SHOOTOUT FORMAT UNTIL A WINNER IS DETERMINED.
 
TIE-BREAKERS:

1.  MOST POINTS
2.  LEAST GOALS ALLOWED
3.  MOST NUMBER OF SHUT - OUT PERIODS
4.  MOST NUMBER OF WINNING PERIODS
5.  +/- (NOT TO EXCEED 5 PER GAME)
6.  LEAST NUMBER OF PENALTY MINUTES
7.  IF NECESSARY, A COIN TOSS.

For a more detailed explanation of the rules please click on the following:

Rules Discussion   


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